Source code for maya_api.utils

from maya.cmds import *

[docs]def clear_keys(): """Clear all keyframes for selection. :param a: The first arg. :param b: The second arg. :returns: Something. """ objs = ls(selection=True) for obj in objs: print(obj) cutKey(obj, clear=True)
# file -force -options ";exportUVs=1;exportSkels=auto;exportSkin=auto;exportBlendShapes=0;exportDisplayColor=1;exportColorSets=1;defaultMeshScheme=catmullClark;animation=0;eulerFilter=0;staticSingleSample=0;startTime=1;endTime=200;frameStride=1;frameSample=0.0;defaultUSDFormat=usda;parentScope=;shadingMode=useRegistry;convertMaterialsTo=[UsdPreviewSurface];exportInstances=1;exportVisibility=1;mergeTransformAndShape=1;stripNamespaces=0" -type "USD Export" -pr -ea "C:/Users/Yizhou Zhao/Desktop/usd/remy2.usd"; # file -force -options ";exportUVs=1;exportSkels=auto;exportSkin=auto;exportBlendShapes=0;exportDisplayColor=0;exportColorSets=1;defaultMeshScheme=catmullClark;animation=1;eulerFilter=0;staticSingleSample=0;startTime=0;endTime=115;frameStride=1;frameSample=0.0;defaultUSDFormat=usdc;parentScope=;shadingMode=useRegistry;convertMaterialsTo=[UsdPreviewSurface];exportInstances=1;exportVisibility=1;mergeTransformAndShape=1;stripNamespaces=0" -typ "USD Export" -pr -es "C:/Users/Yizhou Zhao/Desktop/usd/silly_dance4.usd";